Teaching Neurodiverse Students About Transferable Skills in a More Accessible Way through a Spin the Wheel Game

Project Summary

16

Students Engaged

12

Teachers Engaged

I adapted a Google Certificate course for neurodiverse learners’ needs at Tech Kids Unlimited, a NYC nonprofit dedicated to teaching neurodiverse students tech skills.

I was limited to using open-source online tools in the interest of accessibility.

Client: Tech Kids Unlimited

Role: Learning Experience Designer (LXD)

Tools: Open Source

Skills: Curriculum Design, Project Management

The Challenge

How might we introduce the concept of transferable skills to neurodiverse students in a more accessible way?

Activity Design

1. Instructor spins the digital wheel twice

Using the free online tool called Spin the Wheel - Random Picker, the teacher spins a pre-made wheel twice to randomly pick jobs.

2. Two occupations are selected

The class now has two randomly selected jobs (e.g., bodybuilder, pro gamer).

3. Students identify transferrable skills that the two occupations share

Students select skills from a list to identify transferable skills shared by both occupations (e.g., a bodybuilder and a pro gamer both need motivation).

Activity Demo

Try the Activity Yourself Here

  1. Spin the wheel twice by clicking on the “Spin” button.

  2. Enter the information in the fields below.

Click image to view list of transferable skills

RECOGNITION & IMPACT

Influence On Staff

My activity was chosen to be demoed in the organization’s staff training as a model of engaging, interactive curriculum design.

REFLECTIONS

What transferable skills did I use for this project?

Since you asked…

Research

I learned about a teaching method called gamification, which “incorporates game elements into learning activities to increase student engagement and motivation.”

Creativity

I discovered and adapted a free online spin-the-wheel game that randomly selects jobs, adding an interactive element to the activity.

Planning

I used this activity as a starting point to gauge students' understanding of transferable skills before guiding them to identify their own.

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The Brand Equity & Safety Game